Articles
From Component Based Objects
Component Based Design
Scott Bilas, A Data-Driven Game Object System: http://www.drizzle.com/~scottb/gdc/
Doug Church, Object Systems: http://chrishecker.com/images/6/6f/ObjSys.ppt
Jeff Plummer, A Flexible and Expandable Architecture for Electronic Games: http://members.cox.net/jplummer/Writings/Writings.htm
Alex Duran, Building Object Systems: (can't find a link to the PPT, ionstorm.com is down and it's a GDC 2003 article)
Rob Fermier, Creating a Data Driven Engine: (same as above, except GDC 2002)
Mick West, Evolve Your Hierarchy: http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/
Britt L. Hannah, Object-Oriented Game Design, http://www.devmaster.net/articles/oo-game-design/
Bjarne Rene, Component based object management, Game Programming Gems 5, site 25
Kyle Wilson, Game Object Structure: Inheritance vs. Aggregation: http://www.gamearchitect.net/Articles/GameObjects1.html
General Pattern & Design
Paul Wheaton, Evil Design Patterns: http://www.javaranch.com/patterns/
