Articles

From Component Based Objects

Jump to: navigation, search

Component Based Design

Scott Bilas, A Data-Driven Game Object System: http://www.drizzle.com/~scottb/gdc/

Doug Church, Object Systems: http://chrishecker.com/images/6/6f/ObjSys.ppt

Jeff Plummer, A Flexible and Expandable Architecture for Electronic Games: http://members.cox.net/jplummer/Writings/Writings.htm

Alex Duran, Building Object Systems: (can't find a link to the PPT, ionstorm.com is down and it's a GDC 2003 article)

Rob Fermier, Creating a Data Driven Engine: (same as above, except GDC 2002)

Mick West, Evolve Your Hierarchy: http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/

Britt L. Hannah, Object-Oriented Game Design, http://www.devmaster.net/articles/oo-game-design/

Bjarne Rene, Component based object management, Game Programming Gems 5, site 25

Kyle Wilson, Game Object Structure: Inheritance vs. Aggregation: http://www.gamearchitect.net/Articles/GameObjects1.html

General Pattern & Design

Paul Wheaton, Evil Design Patterns: http://www.javaranch.com/patterns/

Component Based Design Code Sample

http://www.unseen-academy.de/componentSystem.html